Back from defcon!
Aug. 15th, 2014 12:19 amBack from defcon. Almost recovered from con crud.
Defcon is a con that doesn't have a great rep among women, so I'd given it a miss despite being curious until I'd collected a posse. It worked out well.
I was expecting the exhaustion, the chaos, but I wasn't expecting to feel artistically inspired.
I spent hours searching for a robot army and, when I found it, the robots danced with me.
I went to an elevator talk which wasn't about pitching to CEOs but was rather about hacking elevators. All other elevator talks are going to be disappointing now, but elevators are going to be more interesting.
I played a game that started with soldering a badge and meeting strangers that somehow plunged me into a little augmented reality that I was desperate to see more of.
I designed a t-shirt that a whole bunch of people wore, and more people asked me where to buy one.
I discovered that casinos are pretty much all the migraine triggers at once and that as a result it was sometimes more relaxing being on the con floor than leaving it.
I talked about teaching and learning through games. I learned a few things through a game, including that there are still times where my desire to make games is much greater than my desire to play them.
I wish I'd gone sooner, but suspect I also made the right choice by waiting until I had backup.
I came home with a head full of things I wanted to build... and also full of congestion and mucus so it hurt too much to do anything.
... but I got back to building a game today, so maybe I'll get some of these other grand plans in motion too.
Defcon is a con that doesn't have a great rep among women, so I'd given it a miss despite being curious until I'd collected a posse. It worked out well.
I was expecting the exhaustion, the chaos, but I wasn't expecting to feel artistically inspired.
I spent hours searching for a robot army and, when I found it, the robots danced with me.
I went to an elevator talk which wasn't about pitching to CEOs but was rather about hacking elevators. All other elevator talks are going to be disappointing now, but elevators are going to be more interesting.
I played a game that started with soldering a badge and meeting strangers that somehow plunged me into a little augmented reality that I was desperate to see more of.
I designed a t-shirt that a whole bunch of people wore, and more people asked me where to buy one.
I discovered that casinos are pretty much all the migraine triggers at once and that as a result it was sometimes more relaxing being on the con floor than leaving it.
I talked about teaching and learning through games. I learned a few things through a game, including that there are still times where my desire to make games is much greater than my desire to play them.
I wish I'd gone sooner, but suspect I also made the right choice by waiting until I had backup.
I came home with a head full of things I wanted to build... and also full of congestion and mucus so it hurt too much to do anything.
... but I got back to building a game today, so maybe I'll get some of these other grand plans in motion too.